OOPs with C#

Object oriented programming with C#

Classes: Class is a C# construct to model real-world objects into classes

Exa:
class Employee
{
private string _name;
private char _gender;
private string _qualification;
private uint _salary;
}

Access Modifiers
  • Public:Accessible to the members of the containing class as well as non-members of the class
  • Private:Accessible only to the members of the containing class
  • Protected:Accessible to the containing class or types derived from the containing class

Constructors: Special method of a class that is called every time an instance of the class is created

Exa:
Employee()
{
qualification = “Graduate”;
}

Destructor: Special method to perform cleanup operations

Syntax:

{
body of destructor
}

Note:
  • Methods can be overloaded on the basis of varying number of parameters or different data types.
  • Namespace consists of a group of related classes
  • Inheritance is the process of acquiring features of an existing class.
  • The class based on which the new class is created is called base class or parent class and the class that is created is called derived, sub or child class.
  • The keyword base is used to access members of the base class from inside a derived class.
  • The override keyword is used to modify a method, property or an indexer.
  • The new modifier is used to explicitly hide a member that is inherited from the base class.
  • Abstract Classes are classes that contain at least one abstract member (method without implementation).
    Abstract class cannot be instantiated.
  • Overriding a method is to change the implementation of the method in the derived class.
  • The virtual keyword is used to modify the declaration of a method.
  • Explicit Interface Implementation is used to specify which interface a member function is implementing in case of a name ambiguity.

Namespcace, virtual method, abstract method

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